Designed for immersive gaming and precision imaging, our color TFT LCDs deliver stunning visuals and responsive performance in devices like gaming consoles, handhelds, viewfinders, and playback screens. With high refresh rates, wide color gamuts, and rugged construction, these displays elevate user experiences in fast-paced gaming and professional content review.
High Refresh Rates: 60Hz~120Hz options for smooth gameplay or action capture (tearing-free with optional adaptive sync).
Wide Color Gamut: NTSC 85%+ coverage for vibrant, true-to-life colors in HDR content.
Fast Response: ≤5ms GTG (gray-to-gray) eliminates motion blur in FPS/Racing games.
High Resolution: 720x1280 to 1920x1080 options for crisp details in 4K downscaling or viewfinder framing.
Sunlight Readability: 500 cd/m² brightness (optional 800 cd/m²) with anti-glare coating for outdoor playback.
Rugged Design: Tempered glass (9H hardness) and IP54 sealing (splash/dust resistance).
Ultra-Thin Bezels: 1.5mm edge-to-edge for maximized screen area in compact handhelds.
Low Power: ≤100mW active consumption (extends battery life in portable devices).
Multi-Interface Support: HDMI, MIPI DSI, or LVDS for direct GPU/SoC connectivity.
Parameter | Description |
---|---|
Screen Sizes | 3.5”~10.1” (16:9 or custom aspect ratios) |
Brightness | 300~800 cd/m² (adjustable via PWM) |
Viewing Angles | 170° horizontal/vertical (IPS technology) |
Touch Options | Projected capacitive (10-point multitouch) |
Certifications | RoHS, CE, FCC, UL 62368-1 |
Gaming Consoles: Handheld displays, docked mode preview screens
Imaging Devices: DSLR/mirrorless camera viewfinders, drone FPV monitors
Playback Systems: Portable video review panels, live-streaming monitors
Retro Tech: Customizable 4:3/16:9 ratios for retro gaming consoles
✅ Gaming-First Design: Validated for 1,000+ hour burn-in tests and rapid thermal cycling.
✅ Fast Prototyping: Fast-track prototyping with "Priority Delivery" (subject to design complexity).
✅ Custom Solutions: Tailored resolutions, connectors, or firmware (OpenGL ES 3.0+ support).